3 ms·
> you haven't started one up in a week you need to download an important patch - somehow using 6GB in the process. What game was this? No games are pumping out
by maccard 3y ago
> you haven't started one up in a week you need to download an important patch - somehow using 6GB in the process.
What game was this? No games are pumping out multi GB patches per week unless they're early access on steam, at which point yeah, it's early access.
> I'm pretty sure there is just next to no effort put into keeping the file sizes down.
This is a silly viewpoint, and I've had this out many times on this site. We do care, the demands are just growing and people have unreasonable expectations.
Game sizes have ballooned because expectations are huge.
4k HDR textures are
16x larger than 1k textures. HDR is an extra 25% for the increased bit depth. Textures can be 20x larger than they were 10-12 years ago.
Map sizes are increasing (compare cyberpunk to GTA 5 for example).
Loading screens are heavily frowned upon so compression becomes a lever to adjust.
Audio/VO is highly dynamic and there's absolutely loads of it. Take a look at Overwatch, I play a few hours a week of that game and I still here new voice lines every day.
I worked on shipping smaller patches on AAA games at $PREV_JOB. If you compress everything to high hell and back to be stored on disk, you can do a partial update of it anymore. We tried to be tactical and adjust compression/groupings of what would change frequently and what wouldn't, but sometimes we got it wrong.
Occasionally large things change and force something akin to a full download. We don't want it, you don't want it, but that's where the content comes from.
Then you have the actual logic of patching. If we change a 30MB file, that's part of a 1GB compressed block, then it's a 1GB download. We also need to copy the 1GB we're about to replace somewhere to roll back if you lose connection during the update, plus enough extra space for bookkeeping, extraction, etc.
If you think you can fix this, I'm sure most game studios will hire you with the drop of a hat.