3 ms·
2011: A free Cards Against Humanity multiplayer website version using the then cutting-edge iOS lookalike UI. It had a simple, thoughtful interface - cards were
by doctorpangloss 3y ago
2011: A free Cards Against Humanity multiplayer website version using the then cutting-edge iOS lookalike UI. It had a simple, thoughtful interface - cards were clunky so it didn't do that, it was all very careful Clear-style colorful rows, and Evil Apples afterwards made that clunky choice nonetheless - and it was extremely easy to join multiplayer games with code based lobbies, no accounts.
There are a lot of people who can program out there. Being really opinionated mattered more. Perhaps to a fault, I was very opinionated about how card games should work on phones, how people should play multiplayer games, how you should work with free versus paid game content, etc.
A few days after posting maybe even to Hacker News, there was a lot of adoption. A year later, shortly after graduating, Scopely found it on GitHub, recruited me, and I went on to make some big mobile games with the rest of their talented team. A New York Times Flash interactive I made helped too.