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I mean embedded is very much physics based in contrast to the web stuff that pays the bills. I can only do very basic embedded but it's always fun to see someth
by nimish 3y ago
I mean embedded is very much physics based in contrast to the web stuff that pays the bills. I can only do very basic embedded but it's always fun to see something tactile and tangible.
It also needs a kick in the pants with software. Very much behind the curve and tedious.
- eternityforest 3y agoDepends on what level you're working at. At the entry level jobs(As in, helping a company that has never made a PCB get a small run of IoT gadgets made) you might be working with stuff that's close to what hobbyists use. The software and dev tools are amazing and a joy to use(PlatformIO, ESPHome, Arduino, ESP-IDF, Python), and the there's basically no math, just Ohm's law and simple stuff like that, not any algebra or calculus. Unfortunately those jobs are harder to find and the 45k+ a year stuff everyone wants are jam packed with math, and from what I hear obnoxious vendor specific compilers for crappy ARM chips that don't have connectivity, even though it would only cost $2 more and make the product so much better... What's really weird is that open source hardware uses the obscure chips too. Like... your whole selling point is that people can modify it... use something people already know how to use, with enough features that we can actually do something cool with it.
- nimish 3y ago45k sounds low, but I suspect you aren't US based. Id like to move some of my hobby stuff to FTE but it's more favorable to work in software :)