3 ms·
I can do you even better. I've made an entire game [1] based off of multistable perception [2]. Sugihara out did me by finding optical illusions with triple int
by IIAOPSW 3y ago
I can do you even better. I've made an entire game [1] based off of multistable perception [2]. Sugihara out did me by finding optical illusions with triple interpretations [3]. A solid half of MC Escher's work was about the study of tiling wherein both the negative space and the object space could be interchanged [4].
These things aren't a mystery. There are principles you can work from to produce such multi-stable illusions in formulaic, computer generated ways without resorting to the technical debt of a neural net. But, as with so much in modern times, training a neural net gets results faster than distilling a true understanding and then translating your understanding into code.
[1] http://playinverse.com http://playinverse.com
[2] https://en.wikipedia.org/wiki/Multistable_perception https://en.wikipedia.org/wiki/Multistable_perception
[3] https://www.isc.meiji.ac.jp/~kokichis/triplyambiguousobjects/triplyambiguousobjectse.html https://www.isc.meiji.ac.jp/~kokichis/triplyambiguousobjects...
[4] https://i.pinimg.com/originals/6d/07/bd/6d07bd12d34f674ca4de1163ca30a081.jpg https://i.pinimg.com/originals/6d/07/bd/6d07bd12d34f674ca4de...