3 ms·
Wow, this is a really good point I haven’t thought of before. And the thing is, it could work. Because that’s pretty much the main relative advantage consoles
by filoleg 3y ago
Wow, this is a really good point I haven’t thought of before.
And the thing is, it could work. Because that’s pretty much the main relative advantage consoles have over gaming PCs - extremely narrow range of hardware, which allows consoles squeeze out better performance than a gaming PC with comparable hardware specs (of course the PC will likely be cheaper, but that’s beside the point) on most games, because those games were extremely heavily optimized for that hardware.
MacOS, under that logic, would come through somewhere in-between those two extremes - less disparity than between two random PCs, but more disparity than between two models in a single given console generation.
Even funnier, I just realized that macOS major update support for any given mac is 6 years (and 10 for security updates iirc, but don’t quote me on that), which is about as many years as a single console generation lasts.
- I_Am_Nous 3y agoIt would be interesting to see games primarily designed for consoles get ported to Mac before they work on the Windows port, since the architecture is very similar between the M series APUs and the console APUs :)
- troupo 3y ago> MacOS, under that logic, would come through somewhere in-between those two extremes - less disparity than between two random PCs, but more disparity than between two models in a single given console generation. Apple is sitting on a gaming console that could be a hit, and is doing literally nothing with it: Apple TV.