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> They finally have a gaming strategy that makes sense. Do they? > Now that iOS devices and Macs have the same CPU cores, GPU cores, and APIs, targeting Apple
by troupo 3y ago
> They finally have a gaming strategy that makes sense.
Do they?
> Now that iOS devices and Macs have the same CPU cores, GPU cores, and APIs, targeting Apple hardware gives you a much bigger user base
If you lump mobile phones into a single category with desktop computers and laptops, you don't have a strategy. You have Apple Arcade with mobile-only games pretending they are fit for a big screen.
Gaming strategy is what Microsoft had in the 90s early 2000s when they were going full steam ahead with DirectX.
- filoleg 3y ago> You have Apple Arcade with mobile-only games pretending they are fit for a big screen. Full-blown Resident Evil Village is available on iOS with graphics that are very console-tier. Not saying that this and a few other counterexamples somehow mean that their gaming strategy will succeed. But I wouldn’t say that including iOS in their gaming strategy would fail due to iOS hardware limiting them to mobile-tier current Apple Arcade type of games.
- troupo 3y ago> Full-blown Resident Evil Village is available on iOS with graphics that are very console-tier. You know the difference? Consoles are usually attached to big-ass TVs. So whatever graphics iPhones may have games like Resident Evil will be few and far in between, and more of a curiosity. We already had "console-level graphics" with whatever was the fantasy demo it was 10 years back. Nothing materialized then. Nothing will materialize now.
- GeekyBear 3y ago> Consoles are usually attached to big-ass TVs. So plug the phone into the big ass TV when you want to do that? Or just play on an iPad?
- troupo 3y agoAh yes, because that's what I will gladly do: plug in my perosnal communicationd evice into a TV to play... what exactly? > Or just play on an iPad? "just". I don't have an iPad. I do have a gaming console and a TV, a gaming computer (PC), and a work laptop (Macbook).
- filoleg 3y ago> You know the difference? Consoles are usually attached to big-ass TVs. You can just connect your iPhone/iPad to your TV using a USB-C to HDMI cable, and all is good. I bought a random USB-C to HDMI cable off Amazon, and it simply worked. No fiddling with settings, no setup, I just connect the cable and everything simply works. The support for gamepads on iOS/iPadOS is great too, tried it with first-party PS4, PS5, and Switch (Switch Pro controller) gamepads. Worked without any issues, the whole pairing process took less than a minute (and that minute included googling how to do it). I was moving across the country recently, so for a period of time I didn't have housing and had to stay at my friend's place (which he generously allowed me stay at while he was out of town for a week). I just connected my iPad to his TV with a cable, paired my PS4 gamepad with the iPad, and made quite a bit of progress in Vampire Survivors this way.
- troupo 3y agoI can't imagine many people connecting their phones (with all the usual distractions of notifications, chats, emails etc) to an HDMI cable randomly hanging from the back of their TV to play a game. > I was moving across the country recently, so for a period of time I didn't have housing and had to stay at my friend's place While there are use cases for this here and there, does it work as a gaming strategy for a company?
- filoleg 3y ago> I can't imagine many people connecting their phones (with all the usual distractions of notifications, chats, emails etc) Good news, by default iOS suppresses all notifications when connected to an external display :) > While there are use cases for this here and there, does it work as a gaming strategy for a company? For someone like me? Agreed, it doesn’t really make sense. For someone whose only potential gaming device is a smartphone? I don’t know, perchance it could act as a gateway to upselling a macbook to users or just as a side act to macOS gaming. But that’s a very shaky guess on my part.
- seec 3y agoSo rich enough to buy an expensive "Pro" last generation phone from Apple but not rich enough to also purchase a dedicated console to connect to his TV so he can play without draining the battery and monopolizing his primary communication device. The Venn diagram of this must be quite funny. You Apple guys are delusional, mobile gaming doesn't make a lot of sense, in particular for the people who have enough money to buy Apple hardware. Apple sucks at gaming and forever will because for it to be competitive they would need to sell performant hardware at an actually competitive pricing. But since Apple like to pretend their parts are made of gold, this is not going to happen anytime soon...
- GeekyBear 3y ago> Gaming strategy is what Microsoft had in the 90s early 2000s when they were going full steam ahead with DirectX Apple is literally repeating Microsoft's strategy for breaking the XBox into the console market. Targeting the high volume platform (Windows/iOS) gives you code that is nearly identical to the code you need on the lower volume platform (XBox/Mac). All you need to do is support an additional user interaction method (Keyboard Mouse/Gamepad/Touch).
- troupo 3y ago> Apple is literally repeating Microsoft's strategy for breaking the XBox into the console market. You know the difference between XBox and iPhones? One is a dedicated gaming platform plugged into a big TV. The other is a personal communication device with a small screen. > All you need to do is support an additional user interaction method (Keyboard Mouse/Gamepad/Touch). Ah yes. "Just" support a different interacton model. Nevermind the plethore of issues with that and the differences between big and small screens.