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For mobile games, sure. For desktop titles, nothing has really changed. MacOS runs the same APIs, Apple still refuses to make compatibility promises, and older
by smoldesu 3y ago
For mobile games, sure. For desktop titles, nothing has really changed. MacOS runs the same APIs, Apple still refuses to make compatibility promises, and older titles are perpetually phased-out of support unless they are constantly updated. Apple-native titles will definitely get ported to Mac, but what is the renewed incentive to port PC, Xbox or Playstation games to Mac?
- GeekyBear 3y ago> nothing has really changed > Resident Evil Village on iOS Is Legit. I Forgot I Wasn't Playing on a Console https://www.cnet.com/tech/gaming/resident-evil-village-on-ios-is-legit-i-forgot-i-wasnt-playing-on-a-console/ https://www.cnet.com/tech/gaming/resident-evil-village-on-io...
- smoldesu 3y agoAnd here's the Alien Isolation announcement from two years earlier: https://www.macrumors.com/2021/12/17/alien-isolation-game-released-iphone-ipad/ https://www.macrumors.com/2021/12/17/alien-isolation-game-re... And the Tomb Raider 2 release date announcement from 2 years before that: https://forums.macrumors.com/threads/shadow-of-the-tomb-raider-definitive-edition-launching-november-5-on-mac.2205920/ https://forums.macrumors.com/threads/shadow-of-the-tomb-raid... Every time, Apple pays a big studio to port their AAA title and change things forever. Every time, nothing changes.
- GeekyBear 3y agoYou don't have to beg or bribe studios to get them to target a market with 90 Billion dollars in annual revenue. Targeting that market gives you a Mac version for very little additional cost.
- smoldesu 3y ago...which is back around to my original point: > For mobile games, sure. For desktop titles, nothing has really changed. So I will ask again: what is the renewed incentive to port to Mac?
- GeekyBear 3y ago> nothing has really changed The economics have totally changed. Targeting iOS with it's massive revenue share gets you almost all the code you need to target a Mac. All you need to do is add support for a keyboard/mouse UI. It's the exact same strategy Microsoft used with XBox. If you're already targeting Windows, targeting XBox required less additional effort (add a gamepad UI to your Windows game) than targeting something like the PlayStation would.
- labcomputer 3y agoSome iOS devices are now performance-competitive with desktops, and they support bluetooth game controllers (so you don't need (much) of a touch-specific UI) So you port an existing AAA console title to iOS for the huge user base, and get MacOS for relatively little engineering cost.