4 ms·
I'd say the bot is very weak. My first game I had no real idea what I was doing. Half the game I thought I had to maintain contact with my starting square or lo
by im3w1l 3y ago
I'd say the bot is very weak. My first game I had no real idea what I was doing. Half the game I thought I had to maintain contact with my starting square or lose, until I managed to wall in my opponents starting square and didn't win. Then I tried to make as many walls as I could because I didnt like my pieces being captured and walls seemed more solid. Suddenly it said I won and I was like wait how, turns out I had managed to turn every circle into a wall except the walled in starting square.
- Kharacternyk 3y agoYes, very weak is probably a better description. I haven't learnt the theory behind AI opponents properly yet, so this bot is essentially a weighted random choice.
- im3w1l 3y agoNow I feel negative. The rest of the implementation was very nice. Pretty ui and everything worked well.
- gus_massa 3y agoMy guess is that for 1, 2 or 3 moves per turn it's possible to make a bot that looks ahead 2 or 3 rounds using brute force and then use AB pruning to pick the best move. With 7 moves per turn the search space is too big and it looks difficult. I tried a few games with neutral pieces, and it' move difficult to beat the bot.