3 ms·
Maybe you could fix it by cutting into studio's profit margins?
by gee_totes 15y ago
Maybe you could fix it by cutting into studio's profit margins?
- msrpotus 15y agoOr even earn back the difference in volume.
- cageface 15y agoThese are already a lot tighter than you might think. Films are getting more and more expensive to make and the hits have to make up for the duds.
- rickmb 15y agoBullshit. Films are expensive to make because the costs are driven up to insane levels (who decided actors, producers and studio-execs should make millions on just one movie?), and because the huge profit margins encourage gambling rather than investing. Most of the "duds" are movies that shouldn't have been made in the first place. Hollywood has been in a continuous bubble state for decades.
- rollypolly 15y agoIt's very difficult to judge what will be a hit or a dud. I don't know much about movies, but I know many games which were terrible until the last few months of development, who then went on to become a success. It's possible that some movies are made or broken at the editing stage.
- noarchy 15y ago"who decided actors, producers and studio-execs should make millions on just one movie?" The movie industry did. This is no different than athletes making astronomical sums. At some point, people are agreeing to pay them. If there were universal opposition to the practice, it wouldn't happen. Why is it so expensive to attend a professional sports event? Because the ticket prices keep going up, and people keep buying them.
- benologist 15y agoExact same thing could be said about startups. But it's OK for us to want to make millions in one hit because we're better than everyone else.
- cageface 15y agoI worked at Pixar for ten years. The bulk of our costs went to the rank & file workers. People with the talent to make films like that are rare and in demand. Maybe CG films are different but all the CG studios are worried right now about narrowing profit margins in the face of rising costs and declining DVD sales.