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This is the wrong sort of of 'gamification'. The part of gamification that works is dripping out little bursts of serotonin based on intermittent reward schedu
by vessenes 15y ago
This is the wrong sort of of 'gamification'.
The part of gamification that works is dripping out little bursts of serotonin based on intermittent reward schedules.
Farmville has proved you could addict people to successful algebra manipulation, but it won't be in an interface like this, in fact, there isn't a need for the cute dragons and fairies and stuff at all -- just levels, achievements, cool rare rewards, sound and a little bling all around doing the algebra problem correctly.
One thing I think the scratch demo does get right is the per-step nature of solving these problems. I would imagine that you'd have a directed graph of possible intermediate steps for solving and reward along the way for a harder problem if you were serious about teaching algebra this way.
- Estragon 15y agoYou're kind of missing the point. Tao is under the impression that most "gamified" math education software is based on rewards for solving entire problems. He believes that rewarding smaller steps on the path to the solution of more complex algebraic problems would be more effective. He's not trying to suggest the specific rewards to use with his demo, only the reward schedule. (I say "under the impression" because the first comment on his post implies that games which break things down this way already exist. I don't actually know the truth of it.)