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> It seems inevitable that doing this will cause users with questions about xCurl to seek out curl maintainers/forums for support with xCurl I doubt this will
by genocidicbunny 3y ago
> It seems inevitable that doing this will cause users with questions about xCurl to seek out curl maintainers/forums for support with xCurl
I doubt this will be a large number of people. If xCurl is only available via the GDK, then you get access to it you need to be working for a company that has developer contract signed with Microsoft. If you are such a dev, you will also have access to the Xbox dev forums which _should_ be your first stop for GDK-related questions.
- klausa 3y agoGDK is much more open nowadays (AIUI you can basically deploy stuff to your own Xbox by just signing few things online?), but you're basically right. People are assuming this is meant to be a general-purpose, generic replacement; but it is quite narrowly focused on gamedev.
- genocidicbunny 3y agoI think that's the case for 'Apps' but not games. Like I said in another post, my info is several years dated at this point, so things may have changed, but when I was in this field, if you wanted to publish a game vs a non-game app, there were many more requirements. Apps had pretty limited amounts of scrutiny and certification hoisted on them, while games had several hundred certification requirements for a ton of different things they had to meet. Apps also did not get access to the full capabilities of the console, whereas games did. Under the hood there were quite a few differences between how apps and games were provisioned, published and run -- games are almost like a container image rather than a regular windows app.
- klausa 3y agoOh if you want to _publish_ I'm sure it's a whole different ballgame, but if you're just playing around and/or developing a game (and don't need a full on DevKit), it's relatively straightforward.
- capableweb 3y ago> you can basically deploy stuff to your own Xbox by just signing few things online Is this true? I've been wanting to be able to develop my own console stuff for a long time, but the hoops have seemed insurmountable so far. Can I really deploy my own stuff to Xbox without having to pay huge fees and have calls with a sales team? For publishing to some store, that's fine, but just for development I just wanna be able to get a build running without too much red tape, otherwise it's not fun and therefore not worth it.
- whizzter 3y agoYep, just install the Devmode app and follow the steps. https://learn.microsoft.com/en-us/windows/uwp/xbox-apps/devkit-activation https://learn.microsoft.com/en-us/windows/uwp/xbox-apps/devk... Lots of guides available for different scenarios (C++, Unity or HTML/JS)
- genocidicbunny 3y agoAh, this is specifically for Xbox apps, not games. You're not getting access to a bunch of things with this method (especially w.r.t. graphics APIs.) As far as I can tell, the full GDK is still behind a contract and NDA.
- klausa 3y agoAh damn, seems you're right. From the GDK GitHub (https://github.com/microsoft/gdk https://github.com/microsoft/gdk): > How do I run a GDK game built for the Xbox App on Windows 10 or Xbox Game Pass for PC on Xbox Consoles? > Xbox console development requires the “Microsoft Game Development Kit with Xbox Extensions (GDKX)”. Games will need to retarget and rebuild for Xbox One or Xbox Series X|S with the GDKX installed. > You need to download, install, and retarget your project for Xbox consoles using the GDKX > The GDKX is currently only available under confidential license within an NDA Xbox program (e.g. ID@Xbox). Sorry for giving you false hope!
- genocidicbunny 3y ago
- ndiddy 3y agoAFAIK this isn't really true. Microsoft made the GDK public, but only for targeting Windows 10/11. The portion for targeting the Xbox is still under NDA. You can get access to developer mode for your Xbox by signing a few things online and paying a nominal fee, but that level of access only lets you deploy UWP apps to your Xbox, not do native development.
- varjag 3y agoThere was at least one already, who did confuse it with something curl project does indeed.
- nonameiguess 3y agoI don't know what it's like on Xbox, but I recently had to set up an identity provider in AWS that delegates to Azure AD, and Microsoft's documentation claims the integration is single-click with IAM Identity Center to generate the SAML config using an app tile available in their app catalog in Azure. This may be true in general, but it's not true for their FedRamp environment, and the devs with access to Azure, which I did not have, couldn't figure out how to do it manually. This customer obviously had a paid account in Azure, along with plenty of other enterprise IT services purchased from Microsoft, and it still took four weeks for Microsoft to finally get them a scheduled meeting with a solutions architect who knew how to do what they needed to do.