45 ms·
I don't mean to shit on your efforts here, but this is a terrible idea as-executed. You trained your model on contracts. Contracts are full of any abusive bulls
by jstarfish 3y ago
I don't mean to shit on your efforts here, but this is a terrible idea as-executed. You trained your model on contracts. Contracts are full of any abusive bullshit anybody thinks they can get away with. You needed to train this on actual law to see what clauses are even enforceable.
As a worst-case example, I fed it a BDSM contract. (It was cute when it asked me to choose my role.) These are in no way legally enforceable and the state has actually prosecuted people who tried. Your tool will find few issues with people enslaving themselves.
Highlights:
> You are giving up all of your things and your body to your master.
> The master can terminate the contract at any time, but the slave cannot, which is highly non-standard.
> The contract states all possessions and assets of the slave become the master's property, which is unusual.
> If the contract ends, the master keeps everything and you get your body back only
"Non-standard?" "Unusual?" This shit is life-ruining if unchallenged.
Slavery Contract
Contract Summary
Slave's Commitment
The slave agrees to obey and please the master completely without any boundaries, unless they use their veto power in specific situations.
Slave's Veto
The slave can refuse commands that lead to legal issues, extreme life damage, permanent bodily harm, or psychological trauma.
Master's Responsibility
The master is responsible for the slave's safety, well-being, and possessions, and can command, train, and punish the slave.
Rules on Punishment
The master can punish the slave but must not cause permanent bodily harm or specific forms of severe abuse.
Contract Termination
The contract can be ended by the master at any time. Upon termination, the master keeps all possessions unless they decide to return them to the slave.
What's Beneficial
Slave's Veto
You have the right to say no to commands that could get you into legal trouble, harm your life significantly, cause permanent physical harm, or cause serious psychological trauma.
Master's Responsibility
The person you're in this contract with agrees to take care of you, your wellbeing, and your possessions. They also commit to treating you properly.
Rules of Punishment
Any punishment you receive can't cause permanent physical harm, like drawing blood, burning, or causing internal bleeding.
Permanent Bodily Harm Clause
Your safety is a priority. Anything that permanently damages your body can be a reason to end the contract if you want to.
Secrecy and Privacy
Everything about this arrangement should be kept secret unless you both agree to share information. Any breach here allows you to end the contract.
Potential Risks
Complete Submission Without Boundaries
The contract says you have to obey the master in all ways without any boundaries. This could be a problem because it doesn't consider your personal limits, except in very specific cases.
Ownership Over Your Body and Possessions
You are giving up all of your things and your body to your master. This sounds risky because if anything goes wrong, you might be left with nothing.
Agreeing to Any Punishment
You have to accept any punishment, whether you deserve it or not. This could be used to mistreat you, even though there are rules against causing you serious harm.
Termination Only by Master
Only the master can end the contract whenever they want. You mostly can't, which seems unfair to you.
No Ownership After Termination
If the contract ends, the master keeps everything and you get your body back only. You might be left with nothing else, which could be very bad for you.
Standard Practice Comparison
Ownership of Assets
The contract states all possessions and assets of the slave become the master's property, which is unusual. Normally, contracts don't transfer all personal assets without specific terms and usually involve compensation.
Health and Safety Provisions
It outlines provisions to protect the slave from permanent bodily harm, which is a positive aspect considering health and safety, but such clauses are typically more detailed in standard contracts.
Right to Terminate
The master can terminate the contract at any time, but the slave cannot, which is highly non-standard. Contracts typically allow both parties some form of exit.
Confidentiality
The contract requires secrecy of the relationship, which is common for privacy concerns, but the extent of control over personal freedom is extreme.
Modification and Veto
Alteration of the contract requires mutual agreement, which is standard, and the slave has a veto right in specific situations, providing some balance of power, which is a fair practice.
Recommendations
Understand Your Right to Veto
Know that you can say no to any order that's against the law, could seriously mess up your life, hurt you permanently, or mess with your head in a bad way.
Know Your Safety is Priority
The person in charge is supposed to look after you and keep you safe. They need to handle you with care, teach you things, discipline you if needed, but above all, keep you safe.
Be Aware of Punishment Rules
If you’re being punished, it shouldn't go too far. No cutting, burning, anything that stops blood from flowing right, internal bleeding, knocking you out, or keeping you from the stuff you need to survive like food, water, and sunlight.
Know What Counts as Permanent Harm
You shouldn't end up with any lasting damage. This means no dying (obviously), no broken bones, cuts, or diseases that don't go away. Plus, be clear about tattoos, piercings, or haircuts. You have to be okay with it.
Remember the Contract Can End
If the person in charge does something against the deal, or if you get seriously hurt, you could choose to end the deal. They can end it too, but there are special rules about when you can stop it from your side.
- dragonwriter 3y agoYeah, did something similar with an actual colonial (18th Century) apprentice's indenture, with similar results. It did, however, flag some provisions as potentially legally problematic, so it clearly has some remote idea that there are legal limits on contracts. Specifically, it called out in the "Standard Practice Comparison": "Prohibitions on Personal Activities The contract restricts personal activities like marrying and playing unlawful games. Today, such personal prohibitions would likely be deemed overly restrictive and unacceptable under employment law." (OTOH, while recognizing that employment law was relevant, it didn't call out that the consideration from the employer for the 5-year employment period didn't include any financial compensation was both far out of standard practice, contrary to employment law, and, if you ignore the invalidity the way the AI apparently does, a pretty big thing the apprentice should take note of, noting instead that the room and board commitment was a big plus, so not giving it much credit here.)
- dragonwriter 3y agoAlso, I tried the same identure contract from the other side (the master rather than the apprentice) and, some highights of the comparison: (1) the room and board commitment that it called out as a plus as a clear commitment for the apprentice side, it called out as a negative as excessively vague for the apprentice. (2) The "Standard Practice Comparison" calls out the 5-year term and associated commitments as standard to the Master, while calling them out as unusually burdensome and out of line with standards for the Apprentice. (3) the "Recommendations" on the Master's side (reproduced below) are actually written as recommendations to the Apprentice. Giving the recommendations for the wrong party is a pretty big failure, even if everything else was right. Recommendations Follow the Rules Make sure to do what the contract says. Follow your Master's lawful commands and don't break the rules, like playing illegal games or skipping work. Protect the Business Keep your Master's secrets and don't let anyone damage their business. If you see something wrong, you should tell your Master. Respect Boundaries Don’t get married or waste your Master’s things during your apprenticeship. Focus on your learning and duties. Stay Committed You agreed to work for five years. Stick with it unless your Master says it's okay to leave. Learn Well Take the chance to learn as much as you can from your Master about being a merchant. It's a big part of the deal.