4 ms·
> Hardware-based ray tracing is pretty attractive. As soon as renderers start making use of it, you'll see render speeds practically double over the previous eq
by jorvi 3y ago
> Hardware-based ray tracing is pretty attractive. As soon as renderers start making use of it, you'll see render speeds practically double over the previous equivalent M2 machines and considering low power consumption and other things, for some the M3 quickly becomes a pretty enticing offer.
Even with hardware acceleration it’s so expensive there is no way they’ll make it a core part of any of their renderers.
- wtallis 3y agoI think you may be talking about game engines and realtime rendering when the previous comment was about offline renderers.
- usrusr 3y agoYour comment just made me google "apple m3 skyvase", because that's such a delightfully silly idea (using skyvase as an example for offline rendering in 2023, not talking about online renderers in general). (skyvase.pov was the customary benchmark scene back when pov-ray was a thing, somewhat popular as an FPU-centric real life benchmark in the early Pentium age)