4 ms·
The mesh topology here would see these rejected as assets for in basically any professional context. A competent modeler could make much higher quality models,
by Kaijo 3y ago
The mesh topology here would see these rejected as assets for in basically any professional context. A competent modeler could make much higher quality models, more suited to texturing and deformation, in under five minutes. A speed modeler could make the same in under a minute. And a procedural system in something like Blender geonodes can already spit out an endless variety of such models. But the pace of progress is staggering.
- johnnyanmac 3y agoI see it as a black triangle[0] more than anything else. Sounds like a really good first step that will scale to stuff that would take even a good modeler days to produce. That's where the real value will start to be seen. [0]: https://rampantgames.com/blog/?p=7745 https://rampantgames.com/blog/?p=7745