2 ms·
Texture overload! Seriously though, I counted 11 different textures, and is the same league as too many font faces on screen at once. You could probably reduce
by timc3 15y ago
Texture overload!
Seriously though, I counted 11 different textures, and is the same league as too many font faces on screen at once. You could probably reduce that to a couple of either clearly contrasting or subtly different depending on the look you are going for.
- MaxGabriel 15y agoI don't know much about UI design. Is the reasoning behind this because too many textures distracts from the content by making the dogs less prominent?
- prawn 15y agoVisual confusion distracts from what you want people to do.
- IanDrake 15y agoAfter getting a great design from the designer, I started running with the development. When it came time to "move this there, add that there, etc...", I did a great job of fouling it up (little by little). Once I figure out what elements are crucial I'll have the designer take another look.