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That was actually Sony. In the USA the marketing was focused on the PlayStation as the cutting-edge 3D successor to old-hat 2D games, so SCEA did not license th
by bitwize 3y ago
That was actually Sony. In the USA the marketing was focused on the PlayStation as the cutting-edge 3D successor to old-hat 2D games, so SCEA did not license the development of sprite-based games for PlayStation, which means we missed out on some great sprite games that never got localized.
There were exceptions, of course; big-name publishers could publish sprite games for tentpole franchises, so we still got Street Fighter, SotN, Mega Man 8, etc. Rules only apply when the rulemaker can afford to enforce them. That's still true today, as we found out when it came out that Google waived the app store fees for Spotify.
- favorited 3y agoYeah, Bernie Stolar made some interesting decisions over the course of his career. I do think he catches too much flak for his SEGA tenure, since it was impossible to save SoJ from itself.