3 ms·
Ironic that now, in hindsight, we see that the N64's 3D hardware is more sophisticated except for the texture size limit. The PS1 doesn't even have a z-buffer.
by blt 3y ago
Ironic that now, in hindsight, we see that the N64's 3D hardware is more sophisticated except for the texture size limit. The PS1 doesn't even have a z-buffer. But that would probably be hard to explain to the general public.
- msk-lywenn 3y agoLack of z-buffer proved not much to be an issue. On the N64, late games didn't even use it because of the stress it put on bandwidth. However, lack of perspective correct texture filtering on PS1 was already ugly at the time.