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Meanwhile, Zelda 2 used a combination of whole tiles, and a single moving sprite to show a partial value for Life and Magic. In order to hide that there was a
by Dwedit 3y ago
Meanwhile, Zelda 2 used a combination of whole tiles, and a single moving sprite to show a partial value for Life and Magic. In order to hide that there was a moving solid 8x8 block, they added labels to the left of the Life and Magic meter (the little "L" and "M" block), and this label was opaque, and the 8x8 block was drawn behind the background, so it would hide the moving block sprite.
Now back to Street Fighter II. That game has a big "KO" sprite in the center of the life meters, which could cover up any moving sprites if drawn at a higher priority. If the devs wanted to minimize the number of different tiles needed for a life meter, they could have also used whole tiles combined with a moving box sprite. This would require drawing two more sprites than the solution in game, but would have required only two graphics tiles rather than the 16 tiles the game uses.
- bitwize 3y agoOne time my Zelda II cart glitched out and the veil was pierced: I could see the life and magic meter sprites including their movement when either gauge was depleted. This reminds me of something else. When I was a kid I wanted to create my own Mario game. One of the ideas I had was to have an optional, additional sprite I called "The Chunk" that would be used for auxiliary character animation; for example to make Princess Peach's hair flutter when she jumped or ran. Well, my supposedly kid-genius self wasn't so original after all; in Super Mario Bros. 2 (the Doki Doki Panic derived one), the playable characters do indeed have a Chunk: a small white rectangle that moves around with them, layered behind the character sprite, and provides the sclerae of their eyes. I'm actually still working on that "Mario" game. It has Mario-like platforming physics but completely different premise and auxiliary mechanics. Something like the Chunk is used to switch the game's terminal screens from red (normal state) to green (hacked state).