3 ms·
Part of the issue with this is that people get attached to their characters, but 5e doesn't actually have a rule set that works super well with that, in the wor
by Eji1700 3y ago
Part of the issue with this is that people get attached to their characters, but 5e doesn't actually have a rule set that works super well with that, in the world it has.
It's moved over the years from the meat grinders of the early editions to the much more character focused ones now, but some things haven't really kept up.
The big one being character death becoming trivial midway through, and the combat kinda being centered around that. Death doesn't mean much when you just keep reviving them, and it's left up to the DM to figure out how to balance that (since the 5e economy is a mess).
5e long ago should've adopted a downed/injured system like much of the competition, with death being much more rare. Then again there's about 100 other things they should've done, and it's pretty clear they won't, so meh. Guess it just sits on the DM's
- pavel_lishin 3y agofwiw, in the games I run, nobody is high level enough to have any way to bring someone back from the dead, and I won't pull any special strings to keep characters alive. If a player really wants their character, I'd offer them the chance to do a spin-off campaign where they're in an afterlife, but if someone dies, that's it.