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As I recall, Mouseguard has a physical space on the character sheet for items, and items are small bits of paper that take up that physical space. I haven't pla
by pavel_lishin 3y ago
As I recall, Mouseguard has a physical space on the character sheet for items, and items are small bits of paper that take up that physical space. I haven't played it myself, but I like that idea.
I believe that some computer RPGs also took a similar approach - I think in the original Diablo, you had to tetris your stuff in your inventory, which itself could be upgraded to be larger.
Maybe in another campaign, I'll try this out, with weapons & items having interesting shapes that must be accounted for when storing in a backpack. After all, running around with twelve recovered goblin swords, five spears, and three shields is just not particularly plausible.
- ecshafer 3y agoIf you've played mouse guard, you may have also played Torchbearer which is a dungeon delving game that entirely focuses on your inventory basically. You have physical slots for items, like Diablo (potion takes 1 slot, rope takes 2, etc.) so you have this balance between trying to survive and get the most money.
- pavel_lishin 3y agoThere was another game I looked at where even spells took inventory slots - no more mucking about with "Oh, I have three 2nd level spells..." What you have in your inventory is what you have, period.