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The latest DOOM games avoid this problem, but with ammo. There's no reason to save ammo for later because you have a very limited pool and can constantly get mo
by Night_Thastus 3y ago
The latest DOOM games avoid this problem, but with ammo. There's no reason to save ammo for later because you have a very limited pool and can constantly get more with the chainsaw. It prevents hoarding for later.
So that's what I'd suggest for consumables. Give a limited number so the player can't hoard and aren't too powerful, but make getting more of them easy and frequent.
- Waterluvian 3y agoOh yeah that’d totally do it. “I have 5/5 BuffPotions so if I don’t use them, I’ll be leaving more on the ground.”
- Tyr42 3y agoEstus flasks basically.
- jabroni_salad 3y agoThat's a hallmark of Doom in general, not just the recent one. They keep ammo limited so you have to switch weapons frequently and vary your gameplay. However, one nice thing with Doom is its commitment to the "fps chess" system. Chainsaw ammo might be scarce but the decision to use it is intuitive and requires no second thoughts. With BG3 every opportunity to use a limited item tries to awaken my latent save scummer and it feels like you can never make a good decision without first knowing how the story will play out.