7 ms·
I just finished BG3 with 50k gold and nothing to spend it on. It made me feel dumb for obsessively looking in every container and looting every corpse for the p
by progne 3y ago
I just finished BG3 with 50k gold and nothing to spend it on. It made me feel dumb for obsessively looking in every container and looting every corpse for the previous 200 hours.
If 50k gold was the cost of a new heart for Karlach I would feel completely different about it.
- Waterluvian 3y agoWhatever studio comes up with the solution to "you should really use those consumables/spend that gold" without the solution inducing anxiety will be a complete hero in my books.
- Night_Thastus 3y agoThe latest DOOM games avoid this problem, but with ammo. There's no reason to save ammo for later because you have a very limited pool and can constantly get more with the chainsaw. It prevents hoarding for later. So that's what I'd suggest for consumables. Give a limited number so the player can't hoard and aren't too powerful, but make getting more of them easy and frequent.
- Waterluvian 3y agoOh yeah that’d totally do it. “I have 5/5 BuffPotions so if I don’t use them, I’ll be leaving more on the ground.”
- Tyr42 3y agoEstus flasks basically.
- jabroni_salad 3y agoThat's a hallmark of Doom in general, not just the recent one. They keep ammo limited so you have to switch weapons frequently and vary your gameplay. However, one nice thing with Doom is its commitment to the "fps chess" system. Chainsaw ammo might be scarce but the decision to use it is intuitive and requires no second thoughts. With BG3 every opportunity to use a limited item tries to awaken my latent save scummer and it feels like you can never make a good decision without first knowing how the story will play out.
- ace32229 3y agoThe latest Cyberpunk update changes health items from collectable, consumable items to an item with [2] rechargeable uses that gets stronger as you play.
- Waterluvian 3y agoOh that’s true. Dark Souls solved it with the estus flask in the same manner.
- bpicolo 3y agoMaking potions infinite with a cooldown usually does the trick. After that, it's a space scarcity and balancing act - how many potions can I have on hand? How powerful are they for my character at their current level of progress? I think WoW's move also kinda works. It's a question of economics and you should mostly always be using them.
- ajkjk 3y agoWoW totally compromised its economy over time because they never solved inflation, but in vanilla before everyone had tons of money (and I guess in each expansion I played also), the fact that mounts and epic mounts took legitimately hard-to-obtain amounts of money was very fun and made them very rewarding to finally obtain.
- sotix 3y agoThe original Resident Evil games required consumable ink ribbons to save the game at a typewriter and also limited gun ammo availability to great effect. It does introduce anxiety, but that fits the game’s atmosphere perfectly. By the end of my playthroughs, I have usually used most of the items in my inventory due to their scarcity and limited nature.
- Waterluvian 3y agoagreed. That’s one time anxiety is fitting. You know what also induces anxiety? When I rented this game as a kid but forgot that I didn’t have a memory card that weekend.
- deleted 3y ago[deleted]
- mcv 3y agoI'm a hoarder too. I remember the original Fallout games where eventually I'd own most of the money in that part of the world. It's not a fair economic system. I'd really like a game where eventually the shopkeeper tells you: "Look, you've already sold me 10 of these +1 magic swords. We've got only 8 capable warriors of fighting age in this village, and none of them have the kind of money to buy these swords. I'm afraid I can't justify buying even more from you."
- Terr_ 3y agoAnother way to model that is for each shopkeeper to have limited amount of cash-on-hand and inventory, so after a certain point they can't offer you anything for yet-another Magic Sword except junk-items or store-credit for said junk items. Skyrim kinda-sorta did this, but the campaign didn't have any hard limits of "world ends in X days" to stop people from just waiting for an economic reset, and there were some other ways to glitch things.
- mcv 3y agoYeah, that's what Fallout did, so at some point I had all the money in the world. And even exchanging them for the rest of their inventory becomes silly. Does the shopkeeper really prefer a stock of looted crap over his more useful potions? I think it would be interesting to see some actual supply and demand: if you're flooding the market with crap you looted from goblins, at some point they become worthless. Even +1 magic swords can become worthless if you sell enough of them.