4 ms·
Is there a genre of online grand strategy games that are designed from the ground up to be played asynchronously? One of my favourite things was playing scrabb
by Waterluvian 3y ago
Is there a genre of online grand strategy games that are designed from the ground up to be played asynchronously?
One of my favourite things was playing scrabble online where I could just do a move and then move on with my day. It’d take a week to play a game but it was on our terms and that felt so good.
- AsyncGames 3y agoIf you find one, post it to: https://old.reddit.com/r/AsyncGames/ https://old.reddit.com/r/AsyncGames/
- eru 3y agoThere were quite a few of those browser games around about 20 years ago. If you really want to melt your brain, and have a lot of time to burn, you can play (the board game) Diplomacy by email. I used to do that a lot. But at our speeds, games took months or even years, not just a week. (We usually play with one turn every three days or even up to every two weeks.)
- deleted 3y ago[deleted]
- skibz 3y agoCiv 6 has a multiplayer mode called "Play By Cloud". Here's the best description I could find about how it works: https://civ.halfstack.software https://civ.halfstack.software
- Lazare 3y agoPBEM (Play By Email) was (and maybe still is) a big thing in the wargaming space. Long, long ago I was part of a group on USENET and later IRC that organised games of Stars! (https://en.wikipedia.org/wiki/Stars https://en.wikipedia.org/wiki/Stars!) with typically a cadence of a few turns per week, or sometimes "blitz" games played onn IRC with several turns per hour. Quite fun, but needs a community interested in such, and very focused game design. (Specifically, need lots of meaningful decisions to be made each turn, but relatively few turns in a game.) Stars! was one of many such games back in the day, but I'm pretty sure they're all dead now.
- falserum 3y agoChess