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To take that full circle, though: the hardware capabilities of the 2600 were designed as a generalization of earlier "hard-wired" consoles. Support for graphica
by duskwuff 3y ago
To take that full circle, though: the hardware capabilities of the 2600 were designed as a generalization of earlier "hard-wired" consoles. Support for graphical features like a "ball" and "player" paddles was built into the TIA chip, and it was by creatively manipulating these features that later games like Pitfall were able to produce (relatively) sophisticated graphics.