4 ms·
I think you forgot to include: toolchains \win arm \linux x86 \linux arm \macos x86 \macos arm What I do think is th
by jbverschoor 3y ago
I think you forgot to include:
toolchains
\win arm
\linux x86
\linux arm
\macos x86
\macos arm
What I do think is that dependencies should be versioned, and their artifacts should be immutable.
Dependency management is not the only thing wrong with gamedev
- TeMPOraL 3y ago> What I do think is that dependencies should be versioned, and their artifacts should be immutable. And you should keep a copy of those artifacts, and build from it. Having a hash is not enough. People have this weird assumption that you can just fetch all your dependencies by their hashes from the cloud. But cloud is just other people's servers; no one is going to be hosting build artifacts indefinitely just for you.