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Yes, apple can do lots of things to help the process. In any partnership, it would be Valve would be fighting the uphill battle to keep customers happy. Linux
by sandworm101 3y ago
Yes, apple can do lots of things to help the process. In any partnership, it would be Valve would be fighting the uphill battle to keep customers happy. Linux users will generally try for hour/days to get a game working before submitting a support request. Apple users aren't that nerdy. Linux users want things to just work. Apple users expect it.
- smoldesu 3y agoI still don't understand the conflict of interest. Valve is closer to pushbutton game compatibility than Apple, their translation kits are both based on DXVK and they both use tons of Codeweavers code. In a lot of ways, they're retreading the same path with zero tangible benefit to the user. Obviously Game Porting Toolkit is not meant to be a crutch, but it's clear there's demand for games to work on Apple hardware. As a user, why are you opposed to having more options alongside Apple's more restricted, curated offerings?