3 ms·
Many of the scaling techniques are used to run games at native resolutions higher than the computer monitor (eg. combined with MSAA which is faster than SSAA, a
by nyanpasu64 3y ago
Many of the scaling techniques are used to run games at native resolutions higher than the computer monitor (eg. combined with MSAA which is faster than SSAA, and smooths geometry but not textures/alpha), then downscale it to the screen's native resolution.
- cogman10 3y agoYup. This was particularly important when your monitor resolution was 1024x800 or lower. Without AA, everything was staircases.