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The difficulty is different - in hard mode you can trap yourself such that whether you guess the answer is pure luck. The average number of guesses to solve is
by wrsh07 3y ago
The difficulty is different - in hard mode you can trap yourself such that whether you guess the answer is pure luck. The average number of guesses to solve is (trivially) higher because you've constrained the "guess space" more.
But as you point out, having more choice is a different kind of difficulty. The game's creator called it hard because it will take you more guesses, not because each guess is harder
- hombre_fatal 3y ago> not because each guess is harder Not sure about that. It's definitely harder to always have to come up with a word that fits the constraints. It's how I thought you were supposed to play until I realized you can guess a random word every time just to see if the target word has those letters which makes the game trivial.
- wrsh07 3y agoIt depends on where the difficulty comes from (for you!) That's my whole point. My understanding from watching jorbs is that the highest skill aspect of slay the spire is correctly navigating shops because you have the most choices. So in the sense that "if I pick a random valid guess" you are more likely to come upon a good guess in hard mode, non-hard-mode is harder. However, in the sense that "you, a human, have to think of a word that matches the constraints and not just any five letter thing" hard mode is harder
- ghaff 3y agoIt also depends on your objective. I play in nominally easy mode but if I get a certain threshold of information on my first guess I’ll go for a possible answer. Whereas if you use three words to eliminate the most letters you’ll probably never solve in less than 4 or 5.