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I also created a performance test with Ebitengine, like I have done for many 2d engines/rendering libraries in the past. Typically I like to test performance wi
by JoeyJoJoJr 3y ago
I also created a performance test with Ebitengine, like I have done for many 2d engines/rendering libraries in the past. Typically I like to test performance with the web/WASM target. More often than not, even just a few rotating sprites will result in some dropped frames. I was extremely surprised at just how insanely smooth Ebitengine performed. For my purposes it was the second most performant engine/rendering library, second only to Kha. Being new to Go I was also blown away how simple it was to just copy memory around and create Braid-like time travel, as well as the exceptionally simple build process. Rust and Bevy get a lot of mentions on Hacker News, but I think Go and Ebitengine will be my next choice to build my next game.