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The way you have to do math with vectors without operator overloading available in Go is quite cumbersome. I am a huge Go fan and I figured this out working on
by leetrout 3y ago
The way you have to do math with vectors without operator overloading available in Go is quite cumbersome.
I am a huge Go fan and I figured this out working on the raytracer in a weekend project using Go.
- dimgl 3y agoYou built a raytracer in a weekend? That's kind of impressive :P