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> In the end, what the gimp team should focus on is the UX of gimp Oh I hate to break it to you, but you are part of the problem ;) Please Gimp, leave the thi
by rightbyte 3y ago
> In the end, what the gimp team should focus on is the UX of gimp
Oh I hate to break it to you, but you are part of the problem ;)
Please Gimp, leave the things exactly where they are. Thank you.
Learning new UIs just sucks. It is the way it is.
- raincole 3y agoI really wonder how many people still believe Blender should have stayed in 2.79 UI paradigm today.
- blooalien 3y agoCertainly not I, because nothing of real value was lost during the improvement phase. Everything that made Blender good is still there today. Only genuine improvements and new features have been added.
- d3w4s9 3y agoYeah, that kind of attitude is surely going to help the development of GIMP. There are lots of alternatives to Photoshop these days, free or paid, open source or not, and most of them are vastly better than GIMP in many ways. Yes I have used almost all of them. I won't be surprised if GIMP is forgotten to oblivion in a few years and only mentioned in forums like hacker news by amateurs who for some reason loves this abusive relationship.
- archerx 3y agoBecause of people like you gimp will never reach its full potential and wallow in mediocrity. Gimp can have a blender style redemption arc but people like you will fight tooth and nail to prevent that from happening because five guys like the UI as it is the thousands who say it is horrible be damned. Learning bad UIs sucks and thats not the way it should. I relearned the unreal engine ui three time udk/ue4/ue5 and it never sucked, in fact it was a lot of fun.
- emmet 3y agoSometimes it feels like people want to keep GIMP unintuitive so as to keep their little club as exclusive as possible. How else would they be able to look down on people and say "well you're just not clever enough to understand it". I'm very happy to see blender fix itself and become so popular as a result. Tons of cool stuff coming out of that community these days.
- rightbyte 3y agoI don't see how catering to the latest UI fads would improve anything. Like, it has to be way better to justify learning a new UI. I might be an outlier but I more or less can't relearn a new UI after it got into muscle memory. It is stuck for ever.
- jdiff 3y agoIt's not about fads. Good UI is evergreen, even if it looks a little dated. GIMP UI is everbrown. You could dress it up in the latest colors and styles and it'll still be awful to use because the foundation is warped and misshapen.
- rightbyte 3y agoHonest question. Am I missing something? Is it that bad? I make drawings for posters sometimes with the aim to "look pro" for a local party. I am quite bad at it, but it looks ok. Like, do high level users have different needs? I just fired GIMP up to see if I am missing something and I don't really see what.
- jdiff 3y agoIt's less that high level users have specific needs and more that the workflow doesn't exist for high level users to worl efficiently. You see this a lot when you listen to what people actually do with GIMP. They either only use it for small, quick jobs or they'll start with GIMP and migrate to another software when it grows complex. That said, GIMP is lacking in two particular feature areas, its selection tools and its completely non-existent nondestructive editing tools. The transform tools are also a lot less wieldy, and GIMP's text tools, on top of being unwieldy again, have rendering glitches in their antialiasing code that gives everything a green tint on my machines. There's many pain points like that where things are lacking, more difficult to use, or subtly broken. Fine if you don't dive deep, but increasingly frustrating if you do.