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I think it's just what you're used to. I mainly work with GIMP, but have to switch to Photoshop for CMYK every once in a while. For me using Photoshop feels lik
by timvdalen 3y ago
I think it's just what you're used to. I mainly work with GIMP, but have to switch to Photoshop for CMYK every once in a while. For me using Photoshop feels like pulling teeth: everything is hidden, I can't find tools to do what I want, and the tools I can find work unintuitively.
- Ferret7446 3y agoSame, I grew up on GIMP and it works great. Tried Photoshop and it was painful. I've had similar experiences with all complex GUI suites, like DAWs and IDEs, each one is different.
- archerx 3y agoPhotoshop was not my first image editing program. I used to use Corel back in the day and moved to PS when it became industry standard. Unfortunately I think gimp baby duck syndrome (the is an argument gimp users like to use against other without irony) because why can I jump between a handful of image editors without issue except gimp? Gimp is the odd one out unfortunately.
- oblio 3y ago> I think it's just what you're used to. If most of the mainstream programs work the same way, there's an age old set of UI/UX axioms for developers of competitor programs: 1. The users aren't wrong, <<you are wrong>>. 2. If you think you aren't wrong, <<you're still most likely wrong>>. 3. And if you still think aren't most likely wrong, <<show me your usability studies>>. Open source programs basically have 0 usability studies because they don't have money for them, so this argument basically dies at step 4: 4. <<Shut the f** up user, I'm giving this away for free>>. :-)
- b112 3y agoUppercase is strongly discouraged at HN, suggest you switch to italics. https://news.ycombinator.com/newsguidelines.html https://news.ycombinator.com/newsguidelines.html
- oblio 3y agoChanged emphasis.
- Theizestooke 3y agoYou forgot a favorite reply to criticism of open source projects, namely "If you don't like it, fix it yourself, here's the code." In the past I felt that daring to criticise Gimp was equivalent to criticising the idea of Open Source itself.
- oblio 3y agoAh, that one, too. Sometimes even if you're: A. A developer B. That is familiar with the software stack used by the application C. Has enough time and energy to investigate the root cause of the bug or a proper design for the feature D. Has enough time and energy to design the fix/feature, implement it properly, write tests, jump through all the hoops E. Send the pull request ... sometimes the PR still languishes for years or the nightmare scenario, is discarded during a big rewrite that doesn't actually cover this requirement... So even the code being out there isn't a silver bullet.
- raincole 3y agoSometimes people really do that. There is a "UI reskinned" Blender fork called Bforartists. Whether it's a good idea is debatable.
- The_Colonel 3y agoSending a PR is the easier part of development, the real work is maintaing that code over the years / decades. Connected to this is the fact that many PRs are kind of misaligned with the project vision, that's at least the main reason I'm rejecting PRs.
- wizhi 3y agoThen don't just send a PR: maintain your own fork. I think that's the bigger part of open source. You can fork it, change it to your needs, and not give a damn what anyone else thinks about your changes.
- oblio 3y agoOh, that other open source trope, I should publish a book. Because maintaining an entire fork of any non trivial software is... trivial :-) Let's just admit that these are complex problems and frankly after watching the hype for almost 20 years, open source proved to be an alternative and a good refuge for many things but on the end user side the early hype until 2008 or so was 80% wrong.
- arp242 3y ago> Open source programs basically have 0 usability studies because they don't have money for them For a lot of projects it's not even the goal to be usable for random people: it's primarily something by the developers, for the developers. If it also happens to be useful for others: great. If not: that's okay too. Of course other projects do have larger goals beyond just that. GIMP developers have given kind of mixed signals over the years about what kind of project this is.
- The_Colonel 3y agoThis is an important point. People often say "you need to do X to get a large user base", which is basically "capitalist thinking" where the goal is maximizing profit (via large user base). But open source projects / devs don't have these incentives, they don't get rich out of a large user base. They often develop for fun, scratching their own itch, fulfilling some specific vision. Having user base is still important (testing, bug reports, ideas, PRs, validation/ego), but I think it's rarely the case that OSS's project's top priority is the largest user base possible. Sometimes you even get sort of gatekeeping devs preferring a smaller, more advanced (dev) user base, since a larger user base composed of basic users bring more headache (support) in comparison with the benefits (quality code contributions).
- blooalien 3y ago> "But open source projects / devs ... don't get rich out of a large user base." Nah. Usually all they often get from a large user base is the frustration of dealing with entitled users who don't understand the first thing about open source, and who sees the dev as nothing more than their personal "code monkey", there only to make the project an exact clone of some proprietary software that user is familiar with.
- prokoudine 3y agoAre we still talking about Photoshop where the combined transformation tool is absent from the toolbox and needs to be called from the main menu instead?
- cardanome 3y agoPhotoshop users are not gimp users though. You need to listen to you actual user base and make sure the data is representative. As a Gimp user, I sure think that there is some stuff could be improved but "make it more like Photoshop" is not what I need.
- oblio 3y agoSee, that's the thing. People dismiss this as being "just Photoshop users". No, it's not, people listed Corel, Krita and 3-4 other photo editing programs here. And those are probably used by 95% of people editing photos. So Gimp's user base, while existing, is minuscule. Your is the other common defense, the Emacs defense. "What about the existing users?" (All 4 of them? :-p) Yes, even the worst programs in the history of mankind (not saying Gimp is horrible, just going for reduction ad absurdum) have their loyal users. That doesn't make them right. This argument is flawed, in my opinion. Gimp receives a lot of TLC from its developers. That TLC would help more people if it were better guided in the UI/UX department. My 2 eurocents. At the end of the day, the Gimp devs can do whatever they want. But my bet is on this discussion happening in much the same form in 2050.
- cardanome 3y ago> "If majority is always right - let's eat shit... millions of flies can't be wrong" - Waldemar Łysiak Measuring software quality based on number of users is such an insane take. Just imagine applying that to other fields. So Pop music charts represent the peak of musical artistry now? When deciding what laptop you gonna buy you google "Most sold laptop" or what? The most healthy food is the one most eaten? People are different. They have different needs, different experience levels, different cultural backgrounds and so much more. There is not that one piece of software that is best for everyone. If a piece of software does not work for you, that is fine. Not everything needs to be for you. For someone else it might be exactly the tool they need. I absolutely get why people dislike using Gimp but I don't get why that means it needs to change for them. Like for me, yeah Gimp annoys me sometimes but we get along, other photo editing programs annoy me more. You might not get much value out of Emacs but even if it is just the best tool ever for four people that is still pretty nice. (Honestly, there are dozens of us, dozens!)
- wccrawford 3y agoI went from Photoshop to Gimp (and other image tools) a long time ago, and it wasn't that bad of a switch for me. Things were in other spots, but it was basically all the same idea. I've used both of those and others since then, and they're all basically the same. So yeah, I 100% agree that people who hate 1 or the other are mostly just used to what they've been using, and it's not about how bad the software is.
- blooalien 3y ago> "Things were in other spots, but it was basically all the same idea. I've used both of those and others since then, and they're all basically the same." I've read or watched PhotoShop tutorials and adapted them to Krita and GIMP before, so you're pretty on the nose with your assessment there. They're enough the same that I (who is not a professional graphic artist by any means) am able to learn from tutorials for other software which does a similar task and easily enough use that knowledge in whatever tool happens to be in front of me (once I find the related features in the menus or toolbars). Just gotta be adaptive to the differences, and aware of the similarities enough is all. It actually holds true for many other softwares as well, even all the way up (down?) to operating systems. There are more similarities than differences. Focus on what you instantly recognize as familiar, and start there, and then explore the other bits, and one tends to do just fine.
- paxcoder 3y ago[dead]
- aifarts 3y agoFully agree. I was playing in the early 90ies with warez CDs and played with most photo editing packages at the time as a poor teenager. Photoshop for me was actually the worst software package of the bunch from a casual user, and never understood why it was so popular. My impression was that without plugins it was next to worthless. As I migrated to full-time linux early, gimp wasn't perfect to what I was used to, but it was pretty ok. The ui is a bit different, but nothing extreme. I really don't see the parallel with blender: blender today still requires a minimum of RTFM to get going, while you can do almost everything with gimp just by trial and error. I assume there are nuances you encounter as you get more deep into photo editing. But as a newcomer, and my experience with greenfield colleagues to both, is that this is just an internet trope. You get used to one, and complain about that "the other is not the same". This is the dumbest form of complaining ever. I've attempted multiple times to use krita for example after reading HN and seeing the praise, and while I agree it has a somewhat more intuitive ui, for actual photo editing (that is, not drawing), I still prefer gimp.
- Clamchop 3y agoBlender's peers are products like Maya, 3ds Max, Modo. Go give them a spin and tell me about Blender. The domain is much deeper than photo editing and it appears to defeat an entirely accessible UI. Blender has kept pace _with its peers_ as a world-class 3D package. I don't think GIMP comes anywhere near to passing the same test. But, Blender has been showered with money and other support. What surprises me the most is that there has been no big rally for a real FOSS answer to Photoshop. Animosity toward Adobe is _strong_ and has been for a long time. There's no reason there couldn't be a convergence of moneyed interests in a competitor.
- aifarts 3y agoI've been using blender as soon as the first OSS release, and I never considered the UI to be "bad". Learning curve was much steeper than it is today, but it was very efficient after being learned. And that's the main point: I'm not pitting blender's UI choices against another product just on the merit of being accessible from the uninitiated or looking at another product. That's the kind of comparison you make if you want to make a clone of another product. It would be the programmer's equivalent of saying "I don't understand why vi is not more like vscode".