4 ms·
The life cycle is definitely much shorter compared to average enterprise software, but it's never just been "ship and you are done". Even before the internet, p
by MortenK 15y ago
The life cycle is definitely much shorter compared to average enterprise software, but it's never just been "ship and you are done". Even before the internet, patches and updates were distributed on game magazine cd's and support telephone numbers were listed in the back of the game manuals. Support and maintenance for your average game is a couple of years, typically.