4 ms·
Saw these Amiga roguelikes modern takes on Twitter https://nivrig.itch.io/rogue-declan-zero https://nivrig.itch.io/rogue-declan-zero Roguecraft (a modern #rog
by AltruisticGapHN 3y ago
Saw these Amiga roguelikes modern takes on Twitter
https://nivrig.itch.io/rogue-declan-zero https://nivrig.itch.io/rogue-declan-zero
Roguecraft (a modern #roguelike for the #Amiga)
https://twitter.com/bag_of_hats/status/1690383073030832128 https://twitter.com/bag_of_hats/status/1690383073030832128
Something that's been fascinating for me as an experienced Amiga coder back in the days - is seeing modern "retro" games done on the Amiga. It's really interesting how we didn't have some types of games not because of hardware limitation, but the lack of tooling and resources did not allow for these concepts to flourish back then.
- ido 3y ago> the lack of tooling and resources did not allow for these concepts to flourish back then. Alternative take - game design also improved a lot in the last 30-40 years. You could have made these games in 1990, but you would have had to design them first.