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WebGPU is a pretty good starting point, that's what I did myself (with C++, not Rust though, which should be even more straightforward). You can even use it in
by TheRoque 3y ago
WebGPU is a pretty good starting point, that's what I did myself (with C++, not Rust though, which should be even more straightforward). You can even use it in the browser and skip all the native hassle.
Just learn the basic concepts like buffers, drawing, texture, light, perspective etc. from https://learnopengl.com/ https://learnopengl.com/ then you can jump into WebGPU. Even though there's not that many WebGPU tutorial, applying the OpenGL tutorials to it is pretty straightforward once you understand the fundamentals.
- CyberDildonics 3y agoUsing webgpu makes sense, but that isn't what they said. They said compiling a rust webgpu implementation.
- TheRoque 3y agoSince this is very straightforward to do, I took it as equivalent statements
- CyberDildonics 3y agoYou think writing javascript fragments in a browser that is already installed is exactly the same as learning to compile rust then compiling a third party webgpu project in it? That's not even graphics programming and everyone already has something that works, how are they at all the same thing?