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You're describing dead ends that reflect poor game design. Builds should feel different and may demand different player skill, but they should all be passably v
by swatcoder 3y ago
You're describing dead ends that reflect poor game design. Builds should feel different and may demand different player skill, but they should all be passably viable.
Your hypothesized devs should absolutely focus on fixing that broken foundation before slathering plaster over it with cheap respecs.
And I'm not arguing against respecs yourself; just with these "on their head" hypotheticals, which don't actually make the point they're meant to.
- kstenerud 3y agoPlease see my response to the sister comment. My comment was deliberately cartoonish to prove a point. Both the originally posited scenarios and mine are evidence of poorly designed games, but it's not solely the fault of the respec mechanic (or lack thereof). Anyone can knock down a strawman.