2 ms·
That only sort of makes sense if the part of the game where you can die is the main one. Who would play an RPG that is 50% walking around, talking to people and
by jowea 3y ago
That only sort of makes sense if the part of the game where you can die is the main one. Who would play an RPG that is 50% walking around, talking to people and appreciating the plot with permadeath, meaning you have to redo all this every time and 90% of players will never see the ending?