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Let's turn that on its head: You've focused exclusively on magic, and now you find yourself in a dungeon where you can either face a huge tanky monster that yo
by kstenerud 3y ago
Let's turn that on its head:
You've focused exclusively on magic, and now you find yourself in a dungeon where you can either face a huge tanky monster that you can't possibly tank, or you must sneak past him, which - no - you can't do that because you didn't have the clairvoyance to invest in some stealth skills. Now you're unable to progress in the game.
You're a frost mage, and this required dungeon is literally impossible to finish because the boss at the end is 100% frost resistant. Oops. (Actually, this kind of reminds me of the perils of speccing full frost sorceress in Diablo 2)
You're playing a low-charisma class and the only way to progress in the game is to convince an NPC to cooperate, so you spend hours and hours and hours reloading the game, hoping for a natural 100 because that's the ONLY way you'll ever get a successful roll and get past this horrible part.
Why even play at this point, when your success is based on your luck in choosing "the right" skills to complete the game? Or you could use gamefaqs, and lose all the discovery aspect of the game...
You can make arguments like this either way to support your viewpoint, but at the end of the day, different people have different ideas of a fun time. As a game company, you'd be better served to listen to a wider range of gamers.
- elcomet 3y agoThis seems like a bad game design
- kstenerud 3y agoThey both do. That's the point. You can make up any demon you want to destroy the opposing viewpoint, but that doesn't validate yours. Games are about enjoyment, and different people prefer playing in different ways. Denigrating that play style as "wrong" or "impure" is just silly.
- swatcoder 3y agoYou're describing dead ends that reflect poor game design. Builds should feel different and may demand different player skill, but they should all be passably viable. Your hypothesized devs should absolutely focus on fixing that broken foundation before slathering plaster over it with cheap respecs. And I'm not arguing against respecs yourself; just with these "on their head" hypotheticals, which don't actually make the point they're meant to.
- kstenerud 3y agoPlease see my response to the sister comment. My comment was deliberately cartoonish to prove a point. Both the originally posited scenarios and mine are evidence of poorly designed games, but it's not solely the fault of the respec mechanic (or lack thereof). Anyone can knock down a strawman.
- nvy 3y agoAll your examples are of lazy, poor game design, just like the hypothetical game where respecs are free.