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If you want to be a retro graphics programmer reject shaders and return to glBegin.
by raytopia 3y ago
If you want to be a retro graphics programmer reject shaders and return to glBegin.
- jherico 3y agoI'm sure there's a set of shaders that will basically let you emulate the fixed function pipeline without having to endure the shitty performance implications of passing a vertex list to the GPU every single frame.
- account42 3y agoYou can use vertex buffers or at least vertex arrays without glBegin lol.