3 ms·
This is why the only way to play RPG -- in my very very humble opinion -- is via permadeath. Each death tells you a unique story as to why you optimized your ch
by gnulinux 3y ago
This is why the only way to play RPG -- in my very very humble opinion -- is via permadeath. Each death tells you a unique story as to why you optimized your character poorly.
- setr 3y agoAgreed — Roguelikes, and AD&D, are the one true path towards good RPGs. The obsession with grand narratives and long-running unkillable parties corrupts the genre into all sorts of poor decisions in the name of role playing. Roleplay through play is the correct system — not through decision trees
- jowea 3y agoThat only sort of makes sense if the part of the game where you can die is the main one. Who would play an RPG that is 50% walking around, talking to people and appreciating the plot with permadeath, meaning you have to redo all this every time and 90% of players will never see the ending?