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If you’re teaching yourself, it might be nice to have an early win. Something like unreals material editor or shader graph might be a nice start. Lots of tutori
by barbariangrunge 3y ago
If you’re teaching yourself, it might be nice to have an early win. Something like unreals material editor or shader graph might be a nice start. Lots of tutorials around. Then, when you go to write actual shaders. You’ll know what logically you intend to do, and all you have to do is learn the syntax of whatever graphics language/api you choose
Tangent: Learning the syntax for OpenGL is hellish, and there’s a lack of great resources on it, at least as of several years ago.
Then, after you understand shaders a little, go and make your game engine (physics will be its own beast)