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iD Tech, Source 2, Unreal, and Unity support Vulkan. iD Tech targets Vulkan exclusively on PC: https://twitter.com/billykhan/status/1028133659168186368 https:/
by spookie 3y ago
iD Tech, Source 2, Unreal, and Unity support Vulkan.
iD Tech targets Vulkan exclusively on PC:
https://twitter.com/billykhan/status/1028133659168186368 https://twitter.com/billykhan/status/1028133659168186368
Other points are also blatantly untrue, but I think I have made my point. At this point, targeting only DirectX is shooting yourself in the foot.
Other references:
https://docs.unity3d.com/Manual/GraphicsAPIs.html https://docs.unity3d.com/Manual/GraphicsAPIs.html
https://www.khronos.org/news/press/khronos-group-releases-vulkan-1-1 https://www.khronos.org/news/press/khronos-group-releases-vu...
https://docs.unrealengine.com/5.3/en-US/supported-features-by-rendering-path-for-desktop-with-unreal-engine/ https://docs.unrealengine.com/5.3/en-US/supported-features-b...
- delta_p_delta_x 3y agoWhile I was incorrect about id Tech (and have edited my comment), I never made the point that any of the other engines didn't target Vulkan. Where else is my comment untrue? Many engines and rendering back-ends have only recently completed a Vulkan-based implementation. I am confident in my assessment that the large majority of existing implementations are still running OpenGL and/or Direct3D, if on Windows.