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Another browser rouge-like is Dungeon Crawl Stone Soup. It's much more modern than its progenitors and its levels are much more detailed. https://crawl.develz
by h0l0cube 3y ago
Another browser rouge-like is Dungeon Crawl Stone Soup. It's much more modern than its progenitors and its levels are much more detailed.
https://crawl.develz.org/ https://crawl.develz.org/
- hypertele-Xii 3y ago> uses wave function collapse to generate levels. Are you sure? I've contributed to DCSS and to my knowledge most of the map generation algorithms are predictably ancient. It's been a while though... is it a recent addition?
- h0l0cube 3y agoI was just fact checking myself and you got back first :) I might walk that back to being 'procedurally generated'.
- anthk 3y agoModern doesn't have to be 'better'. DCSS it's focused on combat and Nethack/Slashem on emergent gameplay and cool new tecniques merging combat and objects' properties.
- h0l0cube 3y ago> Modern doesn't have to be 'better' Wasn't making such an implication. I used to love playing Moria on the Amiga. I was just offering another option that others might find interesting. But maybe most people in these comments are probably familiar with DCSS and other roguelikes > emergent gameplay and cool new tecniques merging combat and objects' properties Is the gods feature also novel or does that show up in other roguelikes?
- anthk 3y agoNethack and specially Slashem has lots of focus on objects, environment and monsters and secondary effects between them. With DCSS, you can't neither butcher mons or eat them in recent releases.
- anthk 3y agoI mean, DCSS isn't bad, but it focuses on combat and specially role/attributes and spells. A Felid Berseker from DCSS it's far more "arcadeish" on gameplay than Nethack's Valkyrie with swords/hammers. Also, on magical roles, DCSS will put lots of more options in your hand than (even) Slashem with #tecniques and without quirks like the spellbooks.