3 ms·
Yeah these anecdotes are great. One of the ones I found amusing was how the windmills in Perfect Dark were reskinned autoguns/turrets, presumably to implement t
by CM30 3y ago
Yeah these anecdotes are great. One of the ones I found amusing was how the windmills in Perfect Dark were reskinned autoguns/turrets, presumably to implement the movement aspect more easily.
As a result, if you get too close to it with cheats or glitches, the whole windmill will turn and fire at you:
https://www.youtube.com/watch?v=r00LITqBDEg https://www.youtube.com/watch?v=r00LITqBDEg
Also Fallout 3's train mechanics, which were implemented as a piece of wearable armour:
https://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/ https://www.pcgamer.com/heres-whats-happening-inside-fallout...
And the Ascend ability from Tears of the Kingdom was a developer tool that got repurpose into an in game ability when they realised it'd make the caves much more convenient/enjoyable to navigate.
https://www.gamespot.com/articles/zelda-tears-of-the-kingdom-ascend-ability-exists-because-cheating-is-fun/1100-6514110/ https://www.gamespot.com/articles/zelda-tears-of-the-kingdom...