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I don't think it adapted at all to 16:9. It is just stretched. Even PS2 games that had the option for widescreen sometimes left out things like menus and the
by doubled112 3y ago
I don't think it adapted at all to 16:9. It is just stretched.
Even PS2 games that had the option for widescreen sometimes left out things like menus and the HUD. It was pretty hacky, but I played PS2 on a 4:3 screen for years before I had anything else. Never seemed like a big deal.
- LeoPanthera 3y agoIt stretched the textures, but not the models. The models were the correct aspect ratio even in widescreen.
- Geee 3y agoIt seems that the scope is almost round in the video. It's slightly wider than it should be.
- LeoPanthera 3y agoThis particular video has been stretched, annoyingly.
- extraduder_ire 3y agoI'm kind of annoyed they didn't standardise options for it on that console. Some games set it in the menu, others had a (bespoke) button combo you had to hold down while you started the game. Having a PAL system, it was interesting how hit or miss switching to 60hz mode was on various TVs, when EA racing games would prompt me about it.