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> Back in the mid 90s to 2010 or so, graphical improvements were hailed as photorealistic Whenever I saw anybody calling those graphics "photorealistic", I alw
by Sohcahtoa82 3y ago
> Back in the mid 90s to 2010 or so, graphical improvements were hailed as photorealistic
Whenever I saw anybody calling those graphics "photorealistic", I always had to roll my eyes and question if those people were legally blind.
Like, c'mon. Yeah, they could be large leaps ahead of the previous generation, but photorealistic? Get real.
Even today, I'm not sure there's a single game that I would say has photo-realistic graphics.
- ben_w 3y ago> Even today, I'm not sure there's a single game that I would say has photo-realistic graphics. Looking just at the videos (because I don't have time to play the latest games any more and even if I did it's unreleased), I think that "Unrecord" is also something I can't distinguish from a filmed cinematic experience[0]: https://store.steampowered.com/app/2381520/Unrecord/ https://store.steampowered.com/app/2381520/Unrecord/ Though there are still caveats even there, as the pixelated faces are almost certainly necessary given the state of the art; and because cinematic experiences are themselves fake, I can't tell if the guns are "really-real" or "Hollywood". Buuuuut… I thought much the same about Myst back in the day, and even the bits that stayed impressive for years (the fancy bedroom in the Stoneship age), don't stand out any more. Riven was better, but even that's not really realistic now. I think I did manage to fool my GCSE art teacher at the time with a printed screenshot from Riven, but that might just have been because printers were bad at everything.
- Sohcahtoa82 3y agoUnrecord looks amazing, I forgot about that one. IMO, though, the lighting in the indoor scenes is just not quite right. There's something uncanny valley about it to me. When the flashlight shines, it's clearly still a computer render to my eyes. The outdoor shots, though, definitely look flawless.