4 ms·
> this expectation and design will never come back. This type of game design 100% still exists. FromSoftware is probably the best current example, but it's als
by Trasmatta 3y ago
> this expectation and design will never come back.
This type of game design 100% still exists. FromSoftware is probably the best current example, but it's also prevelant in so many indie games.
- low_tech_love 3y agoI don't know, maybe. I'd certainly agree that at least the King's Field and Shadow Tower games are like that, perfect examples of how you can start a game in a complete state of WTF and slowly get better and better until in the end you feel like Superman. And Demon's Souls and Dark Souls 1 and 2 might fit that too, but from then on (DS3, Bloodborne, Sekiro) it became more of a question of combat challenge than actual discovery/exploration itself. I'm currently doing a sweep of the From catalogue in release order, and I have to say, wow I love their early approach to game design with King's Field and Shadow Tower. (Armored Core is fun but not really my cup of tea)