4 ms·
Yes! The whole world feels special and lovingly crafted. I spent so much time tracking down the frog coins as a kid (my horror when I discovered one can only be
by goostavos 3y ago
Yes! The whole world feels special and lovingly crafted. I spent so much time tracking down the frog coins as a kid (my horror when I discovered one can only be gotten at the beginning of the game). The journey to get the belt in monstro-town? God, it was so engaging as a kid.
My favorite little bit of hidden functionality was that you can become an indentured inn-keeper in Marrymore. It had this weird mechanic that you could request to stay another night right from your room. The game designers could have been lazy and just prevented you from staying another night if you didn't have the funds, but instead they built this entire game mode where if you go into debt, you can't leave the hotel until you pay it back by working as an inn-keeper. I remember getting stuck there for a ridiculous amount of time because of how many nights I stayed at the hotel thinking I was getting away with something.
- djtango 3y agoit's funny people are talking about secrets. Yoshi P of FFXIV and FFXVI has lamented the poor ROI on secret content. Eg Yuffie and Vincent will not be optional hidden party members in the VII remake. I understand the thought process because there is some serious work doing CGI and VA (x2+ for EN/JP+) and all but there really was some magic in discovering all the hidden stuff and games as recent as Elden Ring and BotW show that there is still a big appetite for exploration and discovery. Wonder what that would look like for modern Square games...