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A project could always be abandoned, there's no way to guarantee perpetual labor on your behalf.
by iudqnolq 3y ago
A project could always be abandoned, there's no way to guarantee perpetual labor on your behalf.
- falcor84 3y agoWhat does this have to do with the preceding argument? Yes, the company could abandon the project, but the concern here is about them taking all the previous work (including volunteer contributions) and proceeding with a more restrictive commercial license; that's what we want to prevent.
- asalahli 3y ago> the concern here is about them taking all the previous work Not unless they retroactively change the license on said previous work, which I'm pretty sure they cannot.
- falcor84 3y agoI haven't looked into GameMaker's license specifically, but many projects require a copyright assignment as part of their contributor license agreement.
- rollcat 3y agoThe concern is not about free labor, the concern is that the product I'm building might get killed by vendor deciding to just fuck me over. Whether the software is free (as in beer or freedom) or not is a secondary concern - I'm merely noting that even a license as strong as AGPL is not a guarantee that I won't get fucked.
- OkayPhysicist 3y agoIt is, though? All that is required is that you're allowed to maintain your own fork. Which is guaranteed to you, in perpetuity, by the AGPL.
- josephcsible 3y agoNobody wants to guarantee perpetual future labor. The guarantee we want is that if there's future labor, then we want the fruits of it to remain FOSS.