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I’ve wanted to make a game for a while now as a side project; but art styling matters immensely to me - more than the gameplay itself, honestly. I feel like I n
by gjsman-1000 3y ago
I’ve wanted to make a game for a while now as a side project; but art styling matters immensely to me - more than the gameplay itself, honestly. I feel like I need to become a good artist first…
- Kye 3y agoI bought this on the strength of the main instructor's concept art course[0]: https://www.humblebundle.com/software/learn-to-create-game-art-in-blender-bundle-2023-software https://www.humblebundle.com/software/learn-to-create-game-a... [0] I'm halfway through and have made more progress in a week than in a lifetime of false starts (complete with Black Friday coupon): https://www.gamedev.tv/courses/1289989?coupon_code=YIPPEE https://www.gamedev.tv/courses/1289989?coupon_code=YIPPEE
- cloudking 3y agoThere are so many generative AI tools for creating game assets now, you don't really need to become a good artist. https://www.scenario.com/ https://www.scenario.com/ https://www.rosebud.ai/ai-game-assets https://www.rosebud.ai/ai-game-assets https://www.layer.ai/ https://www.layer.ai/ Coming soon https://unity.com/products/muse https://unity.com/products/muse
- gjsman-1000 3y agoTrue; but other indie gamers would never forgive me because it’s seen as plagiarism.
- sillysaurusx 3y agoIgnore them.
- tensor 3y agoWhat are some of your favourites?
- warent 3y agoI've been using https://cascadeur.com/ https://cascadeur.com/ to animate the models that I hire artists to make
- noodlenotes 3y agoWhat are the best tools for commercial use? I've been using Midjourney for some stand-in assets, but I haven't researched the license implications.
- joshstrange 3y agoThat only really works if there is a way to keep all the generated art in the same "genre" (aka looking similar). Most tools I've used create completely different outputs on each run and trying to subtly tweak something is difficult.
- ghqst 3y agoWhile I wouldn't personally use them, that appears to be the point of all three of the services he listed.
- joshstrange 3y agoI think they added those links later, IIRC the comment was just the first line of text when I replied but that's interesting for sure.
- zachrip 3y agoCan we share a few resources for these?
- deleted 3y ago[deleted]
- cloudking 3y agoUpdated comment with examples
- kdfjgbdfkjgb 3y agobut you'll be banned from Steam
- duxup 3y agoHow does this work exactly? Every time I’ve played with AI generated art it’s like rolling the dice for any given image or single peace. Then I ask for another, and I get something completely different that would never fit with the first piece… A game requires some level of consistency across the assets.
- HumblyTossed 3y ago> How does this work exactly? AI> Design me some game graphics that look similar to Mario Bros, except instead of the main character being a plumber, make him an electrician and instead of having a brother who is a plumber also, give him a sister who sells stuff on Etsy.
- duxup 3y agoEven if that gives me a baseline, then what? If I want more I find I get something out of left field. The non-deterministic nature of AI makes it kinda hard to iterate all assets right?
- AlwaysRock 3y agoWell it takes some work to get something you like... But prompting with things like, "Return all future images for this chat in the style of x" help. You're not just going to be able to say, "Create all my artwork for my game" but prompting and honing in on something is easier, imo, than learning how to create that artwork yourself. If you do something like pixel art, you can also get a rough draft from dalle then do some editing yourself. Again, it isnt doing everything for you but its significantly easier and faster than learning how to be an artist yourself.
- dragonwriter 3y agoGenerative AI is not non-deterministic, it is just chaotic. (That is, small changes to input may have large and hard to predict changes in output.) OTOH, there are lots and lots of tools to improve controllability. Still, though, tricky for most game assets (though inprovements are being made by leaps and bounds) beyond static illustrations/icons.
- broken_clock 3y agoThose are just frontends on top of Stable Diffusion. They won't provide what you need for a game - the results aren't animatable or rigable.
- vunderba 3y agoJust going to comment this exact thing. You can achieve the same as any of these glorified SD wrappers with custom loras from civitai and controlnet, but animation which is crucial to any 2d based game (outside of a few genres like puzzle / card games) is non-existent.
- zachrip 3y agoDo any of these generate animations for 2d?
- warent 3y agoIf you have the money for it, you should really consider hiring a contract artist to supplement your gaps. A concept artist and a 3D modeling artist altogether will cost like $3000 for 1 fully complete character that fits your vision. For 2D probably a lot cheaper. For me, $3000 is worth the months/yrs of saved time. Of course if you are having fun learning the art side and don't care about the destination as much then ignore this and have fun with it! If you practice every day for a year you'll probably start getting close to what you invision. EDIT: I'll also add that it's possible most of the aesthetic you're looking for can be achieved via shaders (for both 3D and 2D games). A lot of art looks very different in-game because of shaders doing all kinds of manipulations.
- Cthulhu_ 3y agoThey could start with stick figures and placeholder graphics to communicate the idea, then level up; a great example of this iterative approach is Factorio, which redid some of its graphics and graphics pipelines over the years, starting off with basically MS Paint style graphics, then moving to a detailed 3D model transformed to 2D sprites pipeline. Then there's the Kingdom of Loathing games that never moved on from shitty Paint drawings, lol.
- aethertron 3y agoFind that good artist then either: 1. pay them to make art for the game you want to make, or 2. work with them for free to make the game they want to make. Good luck.
- micromacrofoot 3y agothere's an artist out there that probably has the opposite problem, this is how many games are made